Marc Dijkhuizen
(Technical) Game Designer


"The Archipelago Promise "

Pastries - $4
Butter Croissant - $2.5
Coffee/Tea - $1
Fresh Juice - $2

Third Year Project Student Project
Role: Technical Designer/Feature Team Lead
Made in Unreal Engine 5
Team Size: ~ 25
Genre: First Person Survival Game
Platforms: PC
"Explore a forgotten Archipelago deep in the Bering sea. Sail the cold seas, learn about the environment, evade the dangerous wildlife, and survive the harsh Alaskan weather to find your lost brother."

"Robot WipeOut "
Pastries - $4
Butter Croissant - $2.5
Coffee/Tea - $1
Fresh Juice - $2
Pastries - $4
Butter Croissant - $2.5
Coffee/Tea - $1
Fresh Juice - $2

Second Year Project
Role: Technical Designer
Made in Unreal Engine 4
Team Size: 30~
Genre: 3rd person beat-em-up
Platforms: PC Only
"Robot Wipeout is a 3rd person beat-em-up game(show) where you fight against hordes of nasty bots and dodge deadly hazards, all for the entertainment of the gullible public. "

"Root Defender"

Game Jam Project 2023
Role: Game Designer
Made in Unreal Engine 5
Team Size: 5
Duration: 5 days from the concept till the end product
Genre: Tower Defence Game
Platforms: PC Only
"Root Defender is a tower defense game played from a top-down perspective where the goal is to protect the mighty tree from destruction by goblins. You do this by managing your plants and roots to secure control of the entire garden."

"Wacky Noodle"


First Year Project
Role: Game Designer
Made in Unreal Engine 4
Team Size: ~10
Duration: 7 weeks from concept till end product
Genre: 3rd person online jousting
Platforms: PC Only
" Have you ever dreamed of being a great jousting knight?
Dashing around on your noble steed and knocking other honorable knights of their horses?
Of course you have! But horses are expensive, so a pig will do.
Knock your friends off their piggy by poking them with a pool noodle.
TIME TO GET BRUTAL! SO GRAB YOUR NOODLE! "
My Skillset

Blueprinting
4 Years of Experience

Unreal Engine 4 & 5
4 years of Experience

Jira Software
4 Years of Experience

Experience with Unity

PerForce
4 Years of Experience

WHAT DO I OFFER TO A TEAM?
In my projects I am always coming up with
new ideas to make the game better.
Give consctructive feedback to improve
my teammates & design, create and implement technical
prototypes and game mechanics.
To complete these projects I have worked closely with
programmers, visual artists & other designers while working in
an agile work environment.
This experience has taught me how to work with them
and see things from their perspective.
Currently I am working on my own project, this has thought me a lot of of new skills as a designer that I am able to apply to my work.